Virtual Reality

In conversation with Stefanie Joosten.

A talk with Stefanie Joosten, who portrayed the character Quiet in Metal Gear Solid. Interview and RPG-inspired photographic series by Naomi Philips.

Hi Stefanie, you portrayed the character Quiet in Metal Gear Solid V, one of the most iconic videogame franchises of all time. That must have been an incredible experience. Can you tell us a bit about it?

Working on Metal Gear Solid V was truly an incredible experience. Having been a gamer since childhood, becoming part of such an iconic project of this scale was really a dream come true. When I auditioned for the part, all I knew that it was for the role of a female assassin/soldier and the title of the game was not disclosed. I understood the cultural significance of the Metal Gear Solid series, so I really felt a sense of responsibility when I learned that this was the series I had been cast in. The entire process, including 3D scanning, motion capture and voice-over sessions took place over the span of three years. I am incredibly grateful to have been part of it, since I was able to learn so much from it.

Quiet obviously left a big impression. Why do you think that is? What makes her a great character?

I think a big part of it has to do with how immersive of an experience the game is. Players have reached out to me and told me they truly felt like they were bonding with the character. She starts out as an enemy, but once she becomes an ally, players are able to spend a lot of time with her. The game does a great job at making their relationship feel distant at first, and closer and warmer depending on how much time the player chooses to spend with her.

Metal Gear Solid V was released a while ago, but you have worked on other games as well. Has the world of gaming changed since then?

Absolutely, the gaming industry is constantly evolving, and it’s been fascinating to watch things develop since the release of Metal Gear Solid V. Of course there’s always the advancement in technology and graphics, but there’s also been a notable emphasis on storytelling and character development in recent years. I feel like the gaming community has become more inclusive and diverse, and games are now also reflecting a broader spectrum of stories and perspectives. It’s really an exciting time to be a part of this industry, both as a performer and player.

What is your opinion on the use of AI in the gaming industry? How do you think the use of AI in video games might affect the role of human creativity in game design in the future?

I think the use of AI in the gaming industry is a bit of a controversial and intimidating subject, but overall it’s a fascinating development. AI can enhance certain aspects of game design and can be a useful tool to speed up certain processes, but I think human creativity will always play a crucial role.

I strongly feel that the unique perspectives and imaginative ideas that humans bring to game design are irreplaceable. So in the end, I think studios will keep things balanced, and use AI in a way so that it complements human creativity.

Can you tell us a bit about your other recent endeavors?

I’ve been fortunate to be involved in some incredible projects in recent years. I had the pleasure of portraying sisters Briar and Lute in a game called Soulstice, which was developed by Reply Game Studios. This was a particularly significant voice acting role for me, and the dynamic between the two sisters in the game added an extra layer of complexity to the characters. It was a very immersive and wonderful experience. I was also part of a game titled Wanted: Dead, which was released earlier this year. In this game, I took on the role of the character Vivienne, and also had the opportunity to serve as a cutscene director.

This year I’ve also worked on my second album Intermission as a singer. It has been an incredible journey, and I was thrilled to have Giorgio Moroder, who I look up to immensely, collaborate on the album. It’s really been a diverse and fulfilling period, combining my passion for games, acting and music in these various projects.

Are there any particular upcoming video games that you’re excited about?

Looking ahead to the upcoming year, I’m particularly excited about Final Fantasy 7 Rebirth. The original Final Fantasy VII was my favorite game as a teenager, and it still holds a special place in my heart. Seeing the world and story recreated and reimagined was something I really enjoyed in the previous remake, so I’m looking forward to seeing what comes next.

The concept for the photoshoot was inspired by RPG-games. I remember playing Runescape when I was a kid, making my first online friends through that game. Did you/do you play any RPG-games?

I loved the photoshoots concept. It felt very nostalgic and brought back memories.I did and do still play RPG titles, although my experience with has mostly been centered around Japanese games. The storytelling in RPGs has always appealed to me, and really added to my love for the gaming world. Outside video games, I’ve always been fascinated by the Fantasy genre as a whole as well. I may have been influenced by my father, who has always been a big fan of The Lord of the Rings and Warhammer, and had an extensive collection of miniature figures. Wether it’s books, films or board games, the way they allow you to escape into a beautiful world full of adventure is truly a wonderful thing.

Virtual Fantasy

Credits:

Talent: Stefanie Joosten / @stefaniejoosten
Photography and CD: Naomi Philips / @sweetelfling
Styling: Zee / @fairycityx
MUAH and Nails: Marjolein / @marrrjooo
3D prop design: Charlotte / @cjms_costumes of @_blauwfilms

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Virtual Fantasy

Art&Culture | Spotlight
A talk with Stefanie Joosten, who portrayed the character Quiet in Metal Gear Solid. Interview and RPG-inspired photographic series by Naomi Philips.